/**
 * Copyright (c) 2012, Hakans Pirates - 
 * Johan Andersson spaiki17@gmail.com, 
 * Mattias Lundberg lundberg.mattias@gmail.com, 
 * Samuel Sjodin sjoodin@gmail.com
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the <organization> nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *  
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package pirates.inputDevices;

import com.jme3.scene.control.Control;

/**
 * 
 * @author Johan
 */
public interface ManualControl extends Control {

	/**
	 * 
	 * Accelerates the spatial connected to this control
	 * 
	 * @param value
	 *            - (-1.0 <= value <= 1.0)
	 */
	public void accelerate(float value, float tpf);

	/**
	 * 
	 * Change the direction of the connected spatial
	 * 
	 * Negative value stands for left Positive value stands for right
	 * 
	 * @param value
	 *            - (-1.0 <= value <= 1.0)
	 */
	public void steer(float value, float tpf);

	/**
	 * Aim the weapon
	 * 
	 * @param value
	 * @param tpf
	 */
	public void aim(float value, float tpf);

	/**
	 * Fire the weapon i = 1 or -1
	 * 
	 * @param i
	 */
	public void shoot(int i);
}
